Finding the route. Solving the crux.
Browser RPG with procedural art, AI enemies, multi-floor progression, and zero purchased assets.
5+
Enemy Types
Zero
Purchased Assets
Multi
Dungeon Floors
Skills + Shop
Systems
Create a complete browser-based RPG featuring multiple enemy types, boss fights, skill trees, an in-game shop, and multi-floor dungeon progression — all with procedurally generated art and zero purchased assets.
Applied parallel agent waves to game system development. Separate agents handled combat mechanics, procedural art generation, UI systems, and audio simultaneously, integrating at wave boundaries through structured quality gates.
5+ unique enemy types with distinct AI behaviors, multi-floor dungeon progression, a complete skill tree system, an in-game shop, and boss encounters — all rendered with procedural canvas art and Web Audio sound design.